Virtual Reality (VR) has begun to take its hold within the medical field as a testing and teaching resource, and it is through this ongoing development that we see the opportunity to provide a methodology that creates accessible and personalized instructional material. This methodology can house vital medical knowledge for teaching high-risk low volume (HILO) surgeries, expanding the educational reach beyond that of expensive simulation-based training resources.
In 2019, my thesis team began to brainstorm over the concept of an interactive storytelling experience that reflected on grief, and how it can eat away at once-loved memories. This experience, Fernweh, also known to my team and classmates as Train of Thought (TOT), later was cut down into a trailer showcasing the game's many themes. Eventually, my team hopes to return to this story in order to give it the time we could not offer it in our last years at the Digital Animation Center.