With a quickly approaching deadline on the horizon, our team has found ourselves reevaluating our project’s necessities. After a long discussion, we decided to scale down our project in order to accommodate what little time we have left. For the thesis deliverable, rather than creating a full game, we’ve decided to focus on delivering a cinematic trailer. This will allow Train team to focus on asset production and visuals, rather than running into hiccups with gaming mechanics. We plan to continue working on game development past graduation with any team members who wish to continue with the project.
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